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; GUARD SCRIPT (Handle AI Planning)
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;
; USAGE:
;
; Basic structure of an AI planning event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #HOLD= Values range [0, 7]
;        0 = Do not hold current unit in position, replace with weaker unit if possible
;        1 = Do not hold current unit in position, replace with weakest unit that is not a Garrison
;        2 = Do not hold current unit in position, replace with strongest unit
;        3 = Hold current unit in position, do not replace
;        4 = Do not hold current unit in position, replace with weaker unit if possible. No attacking from this position
;        5 = Do not hold current unit in position, replace with weakest unit that is not a Garrison. No attacking from this position
;        6 = Do not hold current unit in position, replace with strongest unit. No attacking from this position
;        7 = Hold current unit in position, do not replace. No attacking from this position
; #ADD_HQ= Do we add HQs to this event? (True= 1; False= 0)
; #GOAL_POSITION= What is the map position that is the object of this plan?
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #STEAL= Set priority by stealing units from resource positions
;         Values: [0, 1]; False= 0; Steal_From_Resource= 1)
; #FRIENDLY_POSITION= Positions that must be under friendly control in order for event to occur
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [min_activation%] [surrendered_flag]
; #TACTICAL_CONDITION= Tactical map position (resource) that currently MUST NOT be threatened for event to
;                      occur, i.e. plan owner should have tactical advantage over this position
;                      Format: x,y [tactical_flag]
; #ACTIVATE_POSITION= Condition positions that will serve to ACTIVATE the event.
;                     Looks at distance as well as a selected number of Union/Confederates units as specified by 'alignment' flag
;                     Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; #CANCEL_POSITION= Condition positions that will serve to CANCEL the event.
;                   Looks at distance as well as a selected number of Union/Confederates units as specified by 'alignment' flag
;                   Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Plan identity is determined by #COUNTRY_ID and #GOAL_POSITION.  A country can only have a
; single plan based on this criteria and will be assigned the first valid plan regardless of duplicate
; script entries (even if the remaining control '#' values are different).  
; Note:  This will also allow you to set up a variety of plans with the same identity but different 
; control '#' parameters where the first 'event' satisfied will be the fist plan assigned (for added variability).
;
; GUARD - GUARD plans are only cancelled either by #CANCEL_POSITION failure or #LENGTH has been surpassed.
; Note:  If you would like a repeating GUARD plan you can always set it to be #TYPE= 2 with a #LENGTH= 1 and in
;        this case it will be constantly reassigned so long as all control '#' parameters are satisfied
;
; #GOAL_POSITION - Any land tile and more than one #GOAL_POSITION can be listed.
;
; #FRIENDLY_POSITION - First position must refer to a land tile, subsequent positions can refer to either land or coastal tiles.
; Note:  More than one #FRIENDLY_POSITION can be set.  #FRIENDLY_POSITION refers to the current side associated with this 
;        plan.  Each #FRIENDLY_POSITION will be read using AND logic.
;
;        For all AI scripts that use the #FRIENDLY_POSITION field, the AI picks available units closest to and connected to
;        the first #FRIENDLY_POSITION, within #RANGE, and then sends them to the nearest available position for the script; 
;        e.g., a city for a GUARD script, a port for a TRANSPORT script, etc.  All AI scripts require that the first 
;        #FRIENDLY_POSITION be a land tile, with the exception of Fleet scripts.
;
; #VARIABLE_CONDITION - More than one #VARIABLE_CONDITION can be set.  Under #VARIABLE_CONDITION you can also list 
; countries that have not yet fully entered the war.  For example by listing an activation % less than 100% you
; are providing a check where the #VARIABLE_CONDITION country must meet a minimum activation % (but is
; not yet at 100%) in order for the event to occur.  To check for a fully activated country simply
; list the activation % at 100%.  Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #TACTICAL_CONDITION can be set.  #TACTICAL_CONDITION refers to the current side, i.e.
; country associated with this plan having tactical superiority over the specified map position.
; Tactical superiority can be fine tuned via the TACTICAL_ID flag.  Each #TACTICAL_CONDITION line will
; be read using AND logic.
; Note:  TACTICAL_ID= SEA implies that the port or city in question has an adjacent enemy unit in order for it
;        to be threatened.  For example a land locked city can never be threated by SEA so this can be used as a
;        dummy position.
; NB in Civil War campaigns there are no aircraft therefore cities can't be threatened by air.
;
; More than one #ACTIVATE_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #ACTIVATE_POSITION line will be read using OR logic.
; Note: Once a plan has been properly activated then all references to #ACTIAVATE_POSITION are removed
;       from the plan as these conditions have been satisfied.  Use #CANCEL_POSITION to set the CANCEL conditions
;       based on unit positions for the event.
;
; More than one #CANCEL_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #CANCEL_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for TACTICAL_ID and not tactical names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_1= Alabama
; #COUNTRY_ID_2= Alaska
; #COUNTRY_ID_3= Arizona
; #COUNTRY_ID_4= Arkansas
; #COUNTRY_ID_5= California
; #COUNTRY_ID_6= Colorado
; #COUNTRY_ID_7= Connecticut
; #COUNTRY_ID_8= Delaware
; #COUNTRY_ID_9= Florida
; #COUNTRY_ID_10= Georgia
; #COUNTRY_ID_11= Hawaii
; #COUNTRY_ID_12= Idaho
; #COUNTRY_ID_13= Illinois
; #COUNTRY_ID_14= Indiana
; #COUNTRY_ID_15= Iowa
; #COUNTRY_ID_16= Kansas
; #COUNTRY_ID_17= Kentucky
; #COUNTRY_ID_18= Louisiana
; #COUNTRY_ID_19= Maine
; #COUNTRY_ID_20= Maryland
; #COUNTRY_ID_21= Massachusetts
; #COUNTRY_ID_22= Michigan
; #COUNTRY_ID_23= Minnesota
; #COUNTRY_ID_24= Mississippi
; #COUNTRY_ID_25= Missouri
; #COUNTRY_ID_26= Montana
; #COUNTRY_ID_27= Nebraska
; #COUNTRY_ID_28= Nevada
; #COUNTRY_ID_29= New Hampshire
; #COUNTRY_ID_30= New Jersey
; #COUNTRY_ID_31= New Mexico
; #COUNTRY_ID_32= New York
; #COUNTRY_ID_33= North Carolina
; #COUNTRY_ID_34= North Dakota
; #COUNTRY_ID_35= Ohio
; #COUNTRY_ID_36= Oklahoma
; #COUNTRY_ID_37= Oregon
; #COUNTRY_ID_38= Pennsylvania
; #COUNTRY_ID_39= Rhode Island
; #COUNTRY_ID_40= South Carolina
; #COUNTRY_ID_41= South Dakota
; #COUNTRY_ID_42= Tennessee
; #COUNTRY_ID_43= Texas
; #COUNTRY_ID_44= Utah
; #COUNTRY_ID_45= Vermont
; #COUNTRY_ID_46= Virginia
; #COUNTRY_ID_47= Washington
; #COUNTRY_ID_48= West Virginia
; #COUNTRY_ID_49= Wisconsin
; #COUNTRY_ID_50= Wyoming
; #COUNTRY_ID_51= Apache
; #COUNTRY_ID_52= Argentina
; #COUNTRY_ID_53= Austria
; #COUNTRY_ID_54= Bolivia
; #COUNTRY_ID_55= Brazil
; #COUNTRY_ID_56= Canada
; #COUNTRY_ID_57= Cherokee
; #COUNTRY_ID_58= Chickasaw
; #COUNTRY_ID_59= Chile
; #COUNTRY_ID_60= China
; #COUNTRY_ID_61= Choctaw
; #COUNTRY_ID_62= Colombia
; #COUNTRY_ID_63= Commanche
; #COUNTRY_ID_64= Confederacy
; #COUNTRY_ID_65= Costa Rica
; #COUNTRY_ID_66= Creek
; #COUNTRY_ID_67= Cuba
; #COUNTRY_ID_68= Denmark
; #COUNTRY_ID_69= Deseret
; #COUNTRY_ID_70= Dominican Republic
; #COUNTRY_ID_71= Ecuador
; #COUNTRY_ID_72= El Salvador
; #COUNTRY_ID_73= France
; #COUNTRY_ID_74= Germany
; #COUNTRY_ID_75= Guatemala
; #COUNTRY_ID_76= Haiti
; #COUNTRY_ID_77= Honduras
; #COUNTRY_ID_78= Italy
; #COUNTRY_ID_79= Japan
; #COUNTRY_ID_80= Japanese Shogunate
; #COUNTRY_ID_81= Liberia
; #COUNTRY_ID_82= Mexican Empire
; #COUNTRY_ID_83= Mexico
; #COUNTRY_ID_84= Navajo
; #COUNTRY_ID_85= Netherlands
; #COUNTRY_ID_86= Nicaragua
; #COUNTRY_ID_87= Osage
; #COUNTRY_ID_88= Ottomans
; #COUNTRY_ID_89= Panama
; #COUNTRY_ID_90= Paraguay
; #COUNTRY_ID_91= Peru
; #COUNTRY_ID_92= Philippines
; #COUNTRY_ID_93= Portugal
; #COUNTRY_ID_94= Prussia
; #COUNTRY_ID_95= Pueblo
; #COUNTRY_ID_96= Puerto Rico
; #COUNTRY_ID_97= Rio Grande
; #COUNTRY_ID_98= Russia
; #COUNTRY_ID_99= Seminole
; #COUNTRY_ID_100= Spain
; #COUNTRY_ID_101= Sweden
; #COUNTRY_ID_102= UK
; #COUNTRY_ID_103= Union
; #COUNTRY_ID_104= Uruguay
; #COUNTRY_ID_105= USCA
; #COUNTRY_ID_106= Venezuela
; #COUNTRY_ID_107= Yucatan
; #COUNTRY_ID_108= 
; #COUNTRY_ID_109= 
; #COUNTRY_ID_110= 
; #COUNTRY_ID_111= Blockade Runners
; #COUNTRY_ID_112= Blockade Runners
; #COUNTRY_ID_113= Blockade Runners
; #COUNTRY_ID_114= Blockade Runners
; #COUNTRY_ID_115= Blockade Runners
; #COUNTRY_ID_116= Blockade Runners
; #COUNTRY_ID_117= Blockade Runners
; #COUNTRY_ID_118= Blockade Runners
; #COUNTRY_ID_119= Red
; #COUNTRY_ID_120= Black
;
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; TACTICAL ID REFERENCE VALUES
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;
; ANY= 0
; LAND= 1
; AIR= 2
; NAVAL= 3
;
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; POLITICAL ALIGNMENT REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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{
#NAME= Confederacy: Richmond
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 6
#ADD_HQ= 0
#GOAL_POSITION= 155,70
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 155,70
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Richmond not tactically threatened
#TACTICAL_CONDITION= 155,70 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Richmond (Union Threatens Capture)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 6
#ADD_HQ= 0
#GOAL_POSITION= 155,70
#GOAL_POSITION= 155,69
#GOAL_POSITION= 156,70
#GOAL_POSITION= 156,71
#GOAL_POSITION= 154,70
#GOAL_POSITION= 154,71
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 155,70
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Blockade Runner 1 not tactically threatened (dummy)
#TACTICAL_CONDITION= 295,15 [2]
; Dummy position
#ACTIVATE_POSITION= 155,70 [3,3] [1,1] [1]
; Dummy condition
#CANCEL_POSITION= 155,70 [4,4] [10,10] [0]
}

{
#NAME= Confederacy: Petersburg
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 155,72
#DATE= 1861/06/01
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 155,72
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 155,72 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Fort Smith AR
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 74,93
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 74,93
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 74,93 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Elizabeth City
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 163,77
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 163,77
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 163,77 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: New Berne
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 160,85
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 160,85
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 160,85 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Chattanooga
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 117,92
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 117,92
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 117,92 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Savannah
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 140,108
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 140,108
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 140,108 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Pensacola
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 111,122
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 111,122
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 111,122 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Port Hudson LA
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 90,122
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 90,122
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 90,122 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Shreveport LA
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 77,111
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 77,111
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 77,111 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Vicksburg
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 91,110
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 91,110
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 91,110 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Little Rock
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 82,97
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 82,97
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 82,97 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: New Orleans
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 96,127
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 96,127
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 96,127 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Memphis
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 95,93
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 95,93
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 95,93 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Wilmington NC
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 158,91
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 158,91
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 158,91 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Charleston SC
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 145,101
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 145,101
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 145,101 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Mobile
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 106,121
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 106,121
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 106,121 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Wytheville VA
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 200
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 135,77
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 135,77
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 135,77 [2]
; Dummy position
#ACTIVATE_POSITION= 137,72 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 135,69 [0,0] [1,1] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Christiansburg VA
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 200
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 140,75
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 140,75
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 140,75 [2]
; Dummy position
#ACTIVATE_POSITION= 137,72 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 135,69 [0,0] [1,1] [1]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Galveston
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 71,131
#DATE= 1861/06/01
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 71,131
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 71,131 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Williamsburg
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 159,70
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 159,70
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 159,70 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Port Isabel
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 58,152
#DATE= 1861/06/01
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 58,152
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 58,152 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Nashville
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 109,86
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 109,86
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 109,86 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Norfolk
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 163,74
#DATE= 1861/05/05
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 163,74
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 163,74 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Harpers Ferry
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 151,59
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 151,59
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 151,59 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Knoxville
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 122,86
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 122,86
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 122,86 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Atlanta
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 123,98
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 123,98
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 123,98 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Montgomery
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 114,109
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 114,109
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 114,109 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Selma
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 111,108
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 111,108
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 111,108 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Louisville
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 114,73
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 114,73
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 114,73 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Raleigh
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 151,83
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 151,83
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 151,83 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Fort Monroe
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 162,72
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 162,72
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 114,73 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: El Paso
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 12,113
#DATE= 1861/07/13
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 12,113
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 12,113 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: San Elizario
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 14,114
#DATE= 1861/07/13
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 14,114
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 14,114 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Alexandria
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 156,63
#GOAL_POSITION= 155,62
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 156,63
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 156,63 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Jacksonville
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,50]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 140,120
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 140,120
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 140,120 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Confederacy: Colorado City
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 23,70
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 23,70
; Set variable conditions:
; 1st Line - CSA politically Confederate and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Richmond not tactically threatened
#TACTICAL_CONDITION= 23,70 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Washington
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 6
#ADD_HQ= 0
#GOAL_POSITION= 157,61
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 157,61
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 157,61 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Washington Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 6
#ADD_HQ= 1
#GOAL_POSITION= 156,61
#GOAL_POSITION= 155,60
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 157,61
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 157,61 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; No CSA units in range of Warrenton/Alexandria OR 
; 10 Union units in range of Frederick MD
#CANCEL_POSITION= 154,62 [1,1] [0,0] [2]
#CANCEL_POSITION= 155,59 [3,3] [10,10] [1]
}

{
#NAME= Union: Alexandria
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 6
#ADD_HQ= 0
#GOAL_POSITION= 156,63
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 156,63
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 157,61 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Alexandria Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 6
#ADD_HQ= 0
#GOAL_POSITION= 155,62
#GOAL_POSITION= 155,61
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 156,63
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 157,61 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; No CS units within 4 of Alexandria
#CANCEL_POSITION= 156,63 [4,4] [0,0] [2]
}

{
#NAME= Union: Fort Monroe
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 162,72
#GOAL_POSITION= 161,71
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 162,72
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 157,61 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Philadelphia
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 163,53
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 163,53
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 163,53 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: New York
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 169,44
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 169,44
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 169,44 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Boston
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 178,33
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 178,33
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 178,33 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Wilmington DE
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 162,55
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 162,55
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 162,55 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Atlantic City
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 168,55
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 168,55
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 168,55 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Denver
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 24,64
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 24,64
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 24,64 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Fort Leavenworth
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 70,68
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 70,68
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 70,68 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Quincy IL
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 87,62
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 87,62
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 87,62 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Omaha NE
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 65,54
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 65,54
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 65,54 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Fort Baxter
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 71,82
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 71,82
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 71,82 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Fort Scott
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 71,77
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 71,77
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 71,77 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Newark
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 167,46
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 167,46
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 167,46 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: New Haven
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 172,42
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 172,42
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 172,42 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Providence
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 177,37
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 177,37
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 177,37 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Springfield
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 172,37
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 172,37
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 172,37 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Portsmouth
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 177,28
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 177,28
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 177,28 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Portland
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 179,24
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 179,24
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 179,24 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Eastport ME
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 190,13
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 190,13
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 190,13 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Albany
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 166,35
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 166,35
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 166,35 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Oswego
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 153,32
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 153,32
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 153,32 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Rochester
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 145,35
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 145,35
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 145,35 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Buffalo
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 141,38
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 141,38
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 141,38 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Erie
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 136,44
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 136,44
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 136,44 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Cleveland
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 130,49
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 130,49
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 130,49 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Toledo
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 121,49
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 121,49
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 121,49 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Detroit
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 122,44
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 122,44
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 122,44 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Chicago
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 102,51
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 102,51
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 102,51 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Santa Fe
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 16,89
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 16,89
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 16,89 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Cairo
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 98,81
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 98,81
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 98,81 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Evansville
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 105,74
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 105,74
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 105,74 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: New Albany
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 112,72
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 112,72
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 112,72 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Cincinnati
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 118,65
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 118,65
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 118,65 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Indianapolis
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 111,61
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 111,61
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 111,61 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Columbus OH
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 125,59
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 125,59
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 125,59 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Pittsburgh
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 138,54
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 138,54
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 138,54 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Harrisburg
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 158,53
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 158,53
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 158,53 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Annapolis
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 18[1]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 159,60
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 159,60
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 159,60 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Baltimore
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 18[1]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 159,58
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 159,58
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 159,58 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Louisville
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 114,73
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 114,73
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 114,73 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Philippi
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 140,62
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 140,62
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 140,62 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Sutton
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 137,64
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 137,64
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 137,64 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Charleston WV
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 134,67
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 134,67
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 134,67 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Beckley
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 135,69
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 135,69
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 135,69 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Lewisburg
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 138,70
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 138,70
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 138,70 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Fayetteville AR
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1001[1]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 75,88
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 75,88
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 75,88 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Franklin TN
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1001[1]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 109,88
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 109,88
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 109,88 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Knoxville
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1001[1]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 122,86
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 122,86
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 122,86 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Rogersville TN
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1001[1]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 127,82
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 127,82
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 127,82 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Wytheville VA
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1001[1]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 135,77
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 135,77
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 135,77 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Winchester VA
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1001[1]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 148,61
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 148,61
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 148,61 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Warrenton VA
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1001[1]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 152,63
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 152,63
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 152,63 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Arkadelphia AR
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1001[1]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 80,104
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 80,104
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 80,104 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Apalachicola
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 123,125
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 123,125
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 123,125 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Richmond
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 155,70
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 155,70
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 155,70 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Petersburg
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 155,72
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 155,72
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 155,72 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Nashville
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 109,86
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 109,86
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 109,86 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Jacksonville
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 140,120
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 140,120
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 140,120 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: New Orleans
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 96,127
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 96,127
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 96,127 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Savannah
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 140,108
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 140,108
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 140,108 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Norfolk
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 163,74
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 163,74
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 163,74 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Mobile
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 106,121
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 106,121
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 106,121 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Pensacola
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 111,122
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 111,122
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 111,122 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Galveston
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 71,131
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 71,131
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 71,131 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Wilmington NC
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 158,91
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 158,91
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 158,91 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Memphis
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 95,93
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 95,93
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 95,93 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Martinsville LA
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 86,126
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 86,126
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 86,126 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Port Hudson LA
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 90,122
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 90,122
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 90,122 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Little Rock
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 82,97
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 82,97
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 82,97 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Union: Vicksburg
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 91,110
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 91,110
; Set variable conditions:
; 1st Line - Union politically Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 91,110 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Hamilton
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 136,37
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 136,37
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 136,37 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Belize
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 110,202
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 110,202
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 110,202 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Kingston JM
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 179,194
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 179,194
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 179,194 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Falmouth
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 175,192
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 175,192
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 175,192 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Nassau
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 171,147
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 171,147
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 171,147 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: St Lucia
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 287,207
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 287,207
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 287,207 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Bermuda
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 219,90
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 219,90
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 219,90 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Liverpool NS
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 201,15
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 201,15
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 201,15 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Saint John
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 193,9
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 193,9
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 193,9 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Quebec
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 171,5
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 171,5
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 171,5 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Montreal
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 163,16
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 163,16
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 163,16 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Toronto
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 137,32
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 137,32
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 137,32 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Kingston ON
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 154,25
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 154,25
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 154,25 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK: Ottawa
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 102
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 155,19
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 155,19
; Set variable conditions:
; 1st Line - UK in war
#VARIABLE_CONDITION= 102 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 155,19 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France: Basse-Terre
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 73
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 279,191
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 279,191
; Set variable conditions:
; 1st Line - FRA in war
#VARIABLE_CONDITION= 73 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 279,191 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France: Veracruz
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 73
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 63,190
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 63,190
; Set variable conditions:
; 1st Line - FRA in war
#VARIABLE_CONDITION= 73 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 63,190 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Mexican Empire: Veracruz
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 82
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 63,191
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 63,191
; Set variable conditions:
; 1st Line - MXE in war
#VARIABLE_CONDITION= 82 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 63,191 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Mexican Empire: Mexico City
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 82
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 49,190
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 49,190
; Set variable conditions:
; 1st Line - MXE in war
#VARIABLE_CONDITION= 82 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 49,190 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Habana
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 142,164
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 142,164
; Set variable conditions:
; 1st Line - SPA in war
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 142,164 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Santiago de Cuba
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 184,179
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 184,179
; Set variable conditions:
; 1st Line - SPA in war
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 184,179 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Puerto Principe
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 171,172
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 171,172
; Set variable conditions:
; 1st Line - SPA in war
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 171,172 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Cienfuegos
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 156,169
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 156,169
; Set variable conditions:
; 1st Line - SPA in war
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 156,169 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Cotuy
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 222,180
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 222,180
; Set variable conditions:
; 1st Line - SPA in war
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 222,180 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: Santo Domingo
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 222,184
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 222,184
; Set variable conditions:
; 1st Line - SPA in war
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 222,184 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Spain: San Juan PR
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 100
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 246,181
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 246,181
; Set variable conditions:
; 1st Line - SPA in war
#VARIABLE_CONDITION= 100 [2] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 246,181 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Haiti: Cape Haytien
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 76
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 207,178
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 207,178
; Set variable conditions:
; 1st Line - Haiti in war
#VARIABLE_CONDITION= 76 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 207,178 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Haiti: Port au Prince
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 76
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 208,187
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 208,187
; Set variable conditions:
; 1st Line - Haiti in war
#VARIABLE_CONDITION= 76 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 208,187 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Mexico: Mexico City
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 83
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 49,190
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 49,190
; Set variable conditions:
; 1st Line - MX in war
#VARIABLE_CONDITION= 83 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 49,190 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Mexico: Puebla
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 83
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 54,193
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 54,193
; Set variable conditions:
; 1st Line - MX in war
#VARIABLE_CONDITION= 83 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 54,193 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Mexico: Oaxaca
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 83
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 63,205
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 63,205
; Set variable conditions:
; 1st Line - MX in war
#VARIABLE_CONDITION= 83 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 63,205 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Mexico: Villa Hermosa
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 83
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 84,200
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 84,200
; Set variable conditions:
; 1st Line - MX in war
#VARIABLE_CONDITION= 83 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 84,200 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Mexico: Leon
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 83
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 36,180
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 36,180
; Set variable conditions:
; 1st Line - MX in war
#VARIABLE_CONDITION= 83 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 36,180 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Mexico: Queretaro
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 83
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 42,183
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 42,183
; Set variable conditions:
; 1st Line - MX in war
#VARIABLE_CONDITION= 83 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 42,183 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Mexico: Guadalajara
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 83
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 26,183
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 26,183
; Set variable conditions:
; 1st Line - MX in war
#VARIABLE_CONDITION= 83 [1] [100] [0]
; Set tactical conditions:
; 1st Line - city not tactically threatened
#TACTICAL_CONDITION= 26,183 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Missouri: Jefferson City
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 25
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 83,72
#DATE= 1861/04/12
#STEAL= 0
; Set friendly positions:
#FRIENDLY_POSITION= 83,72
; Set variable conditions:
; 1st Line - MSG politically Confederate and not surrendered
#VARIABLE_CONDITION= 25 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Jeff City not tactically threatened
#TACTICAL_CONDITION= 83,72 [2]
; Dummy position
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Dummy condition
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}